«Interaction with Players: Game Design, Code, Art, Marketing»

Agenda

  • 10:30 — 10:45Registration
  • 10:45 — 11:00Opening
  • 11:00 — 12:00The scalability of applications
    Vladislav Goloshchapov — PIXONIC (Russia, Moscow)
  • 12:00 — 13:00Adobe Peer-to-Peer in games
    Vyacheslav Ovchinnikov — iLogos (Ukraine, Luhansk)
  • 13:00 — 14:00General principles of client-server interaction in the social games and practical methods of pest control
    Dmitry Yakovenko — AAA Games (Ukraine, Luhansk)
  • 14:00 — 15:00Lunch
  • 15:00 — 16:00The new multideveloping trend of client-server development using CLOUD-technology
    Alex Shalash — idea Fabrik, HeroEngine (Washington DC, USA)
  • 16:00 — 16:45The new approach of Flash games creating - separating the wheat from the chaff
    Peter Kulikov — CTO Absolutist (Ukraine, Dnepropetrovsk)
  • 16:45 — 17:15End of the official part

During the conference we offer you free coffee breaks and in the evening the organizers invite everyone to spend time in informal atmosphere at the after party. There you can find treats and entertainment from the company-organizer!

Speakers

  • Vladislav Goloshchapov — Moscow Flash-developer and leader of client development in PIXONIC «The scalability of applications»
    The report considers the common bad practises in order to explore the roots of the problem, as well as to think about the application architecture and its development to eliminate much of the problem, thus improving work speed by several times.
  • Vyacheslav Ovchinnikov — Luhansk Team leader in iLogos, specialist in client-server products development «Adobe Peer-to-Peer in games»
    The report is about the implementation and practical use of pear-to-pear from Adobe, as well as similar approaches in the multi-user games development.
  • Dmitry Yakovenko — Luhansk CTO «AAA Games», a developer with years of experience who has worked with web applications and social games «General principles of client-server interaction in the social games and practical methods of pest control»
    The fact-finding report about client-server technology, its types and use. Also the report will provide the overview of various problems in client-server interaction and methods for its solution.
  • Alex Shalash — Washington Founder idea Fabrik, HeroEngine «The new multideveloping trend of client-server development using CLOUD-technology. Approach and the platform chosen by EA!»
    The report describes what is happening to the gaming industry and where it goes. What are the opportunities and trends that appear in the world and what for you should pay attention.
  • Peter Kulikov — Dnepropetrovsk CTO of Absolutist Ltd. Over 10 years of experience in IT sphere. Participated in development of following projects: Skype Extras, Intel® Learning Series. «The new approach of Flash games creating - separating the wheat from the chaff»
    How to create universal product? How to make it available on multiple platforms with minimal time and resources? How to edit an interface without code changing? These and other questions will be answered in the report.

Partners

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